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2007 Winter Games, Feb 24th 

Rules and Regulations-

(Sumo Rules are on separate pages)

LEGO Sumo Wrestling

Experimental Class Sumo Wrestling

Line Following

The Maze

FLL Nanoquest

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Northeast Indiana Robot Games Rules 2007

Winter Competition Rules and Regulations for

Line Following 

CONCEPT:

The line follower is a classic introductory robot design and requires a minimal amount of resources. (Go to your favorite search engine and enter "line following robot"). These robots can use microprocessor control or simple digital or analog control systems and are highly visual and entertaining to watch! A great event for re-programmed Sumos!

DESCRIPTION:

This event is intended to showcase basic sensor design and robot control systems in the form of a small autonomous robot which must follow a black line over a white surface.  There will be straight-aways, turns, and crossings.  The exact details of the course will not be known before the day of the contest (but will be seen the morning of, before the competition).

CLASSES

There is only one class in this competition: Any robot style, any age.

STARTING ORDER:

Contestant starting order will be chosen by random drawing.  The tiles shall not be rearranged between contestants. If necessary, masking tape will be applied only at the tile corners to attach the tiles together.

When it is your turn: place the robot on the beginning of the black line.  Activate it and step back from the playing field.

CONTESTANTS:

All contestants shall be Autonomous Mobile Robots.  By autonomous we mean that once started - the robot proceeds without external equipment. External equipment includes humans and electronic devices. The robots have no restrictions on size or power sources, but must be able to operate without cues or input from owner/operator.   We recommend keeping your robot under 12" square, - aim for 9" or smaller, because the line may be as close as 5" from the edge of the playing surface (tiles on the floor). Penalties may be awarded to robots which are fundamentally unmodified retail kits: Kudo's to those whose robots are scratch-built and totally custom. Robots built from robot construction kits, like Lego MindStorms or Meccano, are NOT penalized.  Contestants should be able to go up or down 1/8 inch steps on an otherwise flat floor.

PROHIBITED ITEMS:

Other than following the black line, nothing may be used to guide the robot.

No externally-controlled device (i.e., by the operator or another computer or external sensor) that transmits, receives, or reflects any energy, such as acoustic/sonar, microwave, radio wave (HF, RF, UHF, etc.), light, laser, or infrared energy may be used.

PLAYING FIELD:

The playing field shall be 4 ft by 8 ft surface, made of 12"x12" tiles, with no border.  A pattern will be assembled from the eight different tile types shown below.  The number and type of each tile shall be determined by the officials of the games.  The tile thickness is about 1/16 inch.  Each tile will have a black track made from ¾ inch wide electrical tape.  The ending tile will consist of a 2 by 2 inch black box.

The tile patterns shall be as shown below :

CALIBRATION PERIOD:

 There will be a practice/adjustment time before the event.  Competitors must share the line following course with other competitors who wish to practice.  At the end of the time period, contestants are responsible for making sure the course is clean and ready for the next contestant to the satisfaction of the judges, or the contestant who produced the mess may be disqualified.  This includes debris, fluids, or marks remaining on the course.

PERFORMANCE:

After your trial begins, the only interference allowed is to pick up your robot, return it to Start and restart. The 5-minute clock is not stopped, and your robot must negotiate the line again, in a continuous path, from Start to where it left the line, before you will accrue more points for successfully negotiating tiles. Note: intersections do count twice. 

The evaluation of what constitutes "following the line" will, in some cases, require a judgment call. Judges' decisions are final, so if in doubt about your robot, ask a judge before the competition to check your robot's performance.

Your robot must come to a complete stop at the End tile to get those bonus points. 

SCORING

 A contestant has 5 minutes to complete the course.  This is the maximum amount of time for a robot to complete the course. If hung up, robots may be restarted at the entrance (beginning a new time measurement for that run) as many times as necessary within those 5 minutes to complete the course.  At the end of the 5 minutes, or the successful completion of the course, the contestant shall be removed from the tiled area.

The contestant will receive the following points:

 

·     10 points for each tile successfully negotiated the first time.

·     10 points for each minute less than the five-minute maximum time allotted for completing the course.

Point adjustments are as follows :

·     +20 points for recognizing the end of the line and stopping.

·     -10 for using a fundamentally unmodified retail line-following robot kit.

Winners determined by the highest number of points.  In the event of a tie in points, winner will be determined by the robot with the shortest time for successful completion of the course.

JUDGES:

Judges decisions are final.

Robot Web Sources

 

  LEGO MindStorm

  http://mindstorms.LEGO.com/

 

  Lynxmotion, Inc.

  Source for MicroMouse and Carpet Rover

  http://www.lynxmotion.com/

 

  Parallax, Inc.

  Source for Parallax Basic Stamp I and II and BOE-Bot

  http://www.parallax.com/

  http://www.parallax.com/html_pages/edu/index.asp

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  Northeast Indiana Robot Games Rules 2007

Winter Competition Rules and Regulations for

The Maze

DESCRIPTION

The challenge is to create a robot whose purpose is to navigate a 12-foot x 12-foot maze in the shortest amount of time.

CLASSES

There is only one class in this competition: Any robot style, any age.

THE MAZE

The maze is approximately 12 feet by 12 feet.  The walls are 6 inches tall and 1/8 inch thick.  The minimum clearance between walls is 11½ inches.  There will be a designated entrance and exit to the maze.  NOTE: Walls and floors are yellow and black, respectively, and will contain grooves (with a little blue showing through the cracks) and slight separations (i.e. not perfectly smooth surfaces).

THE PLAY

Robots will be placed at the entrance and will then navigate through the maze until they reach the exit. There will be 5 minutes to complete the course, which is the maximum amount of time for a robot to complete the maze.  If hung up, robots may be restarted at the entrance (beginning a new time measurement) as many times as necessary within those 5 minutes to complete the course.  Time to complete the course is counted from the time the robot first moves.  The judges will designate an official timekeeper.  Time of an individual run will start as soon as the robot crosses the entrance line.  Timing will stop when the robot crosses the exit line.  Time will be reported only for robots that complete the maze.  For robots that do not complete the maze, we will record how far through the maze they went.  

The time that will be recorded for the maze robot will be the first successful navigation of the maze – any subsequent maze trips will be at the discretion of the judge, but will not be used for scoring, unless the judge declares that the maze itself hindered the robot improperly, such as walls falling out due to faulty construction.

There will be a practice/adjustment time before the event.  Competitors must share the course with other competitors who wish to practice.  At the end of the time period, contestants are responsible for making sure the maze is clean and ready for the next contestant to the satisfaction of the judges, or the contestant who produced the mess may be disqualified.  This includes debris, fluids, or marks remaining on the maze.

SCORING

  • First, second and third place will be determined by fastest amount of time taken to complete the maze.

  • If no robots complete the maze, then placement for first, second and third places will be determined by who is the shortest travel distance away from the exit.

THE ROBOTS

1. The height of the robot is unlimited. 

2. The robots must weigh 6.6 pounds or less.

3. Robots must not receive any prompts or cues from the operator.  This includes remote starts.  All motivation and control must come from within the robot itself.  

4. The contestant will determine sensors for detection in the maze

Possible (but not limited to) kits to use for the Maze:

Lynxmotion Carpet Rover, Parallax BOE-Bot, LEGO MindStorms (RCX or NXT)

Additional Guidelines and Information

The robots must not contain any combustible, corrosive, or otherwise dangerous materials for safety reasons. No explosive compression or decompression, either internal or external is permitted. There is a risk of compressed containers rupturing and creating shrapnel. The officials will disqualify any robot whose strategy or operation is considered too dangerous.

 

If you have any questions concerning your robots eligibility, please feel free to call the contest organizers and they will be happy to inform you if the robot is legal or not!

Robots may not damage the surface of the maze. 

Robot Web Sources

 

LEGO MindStorm   http://mindstorms.LEGO.com/

Lynxmotion, Inc.

Source for MicroMouse and Carpet Rover   http://www.lynxmotion.com/

Parallax, Inc.

Source for Parallax Basic Stamp I and II and BOE-Bot  

http://www.parallax.com/

http://www.parallax.com/html_pages/edu/index.asp

 

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Northeast Indiana Robot Games Rules 2007

Winter Competition Rules and Regulations for

FIRST LEGO League NanoQuest Challenge

 

CONCEPT:

This competition is actually composed of two elements, based on the 2006 FIRST LEGO League NanoQuest Competition: a Standard Performance Competition and an Advanced Performance Challenge.

The first competition is being offered as a chance for all those teams who wanted one more chance to prove to themselves (and the world!) that they could beat those 9 missions from this year's NanoQuest Robot Performance piece from the FLL Competition. We know many teams invested a lot of time and energy into this competition, and we are pleased to have them compete once more.

The second element, which is a free, optional competition to everyone doing the Standard Performance Competition, is a wonderful exercise in cunning, quick thinking, process analysis, and confident knowledge of programming and hardware design. We break some key rules, and watch what happens!

DESCRIPTION (Standard):

The first part is straight from the official www.firstlegoleague.org web site for rules, missions and Q&A. Teams can be the same as from the earlier tournaments, or anyone who's interested in running the robot. The two-people at the table limit still applies, although it would also be allowable to just have an adult mentor up at the table running the event: this is as much for the adults as the kids to have fun with the robots.

If this competition is popular, we may have separate classes in the future for kids and adults.

We'll only have one table. The Elevator will be present, and counted as successful if it is pushed, etc.

We hope/expect to see some perfect scores. Rather than do eliminations, we will time the runs, and a winner will be determined first by the highest score, and, if needed, the fastest time. We will do two rounds, so, best score out of two.

DESCRIPTION (Advanced):

Right after the Standard Competition, we will release a new set of rules, with anywhere from 3-10 changes in the rules or missions. Changes will be highlighted, and read off to everyone by the Referee. Teams who are interested in this challenge will have at least two hours to go back to their pit areas, change some strategies, programming, and hardware, and try to maximize their scores.

Please make sure you have spare parts and a computer ready to make hardware and software changes!

Awards will go to the best robot in the Standard Competition and to the best robot in the Advanced Competition.

CLASSES

For both the Standard and Advanced Competitions, robots must follow all the rules of the 2006 FLL NanoQuest Competition. Any age may compete. And, again, two people may be at the table during the round..

STARTING ORDER:

Random.

CONTESTANTS:

Any age, 1 to 2 people at the table.

PLAYING FIELD:

Same as the official tournament table, but only one table. The elevator will be supported by an outside block of wood.

SCORING

According to the Standard Rules, at least for the Standard Competition. <grin>

JUDGES:

Judges decisions are final.

Robot Web Sources

 

  LEGO MindStorm

  http://mindstorms.LEGO.com/

 

FIRST LEGO League

www.firstlegoleague.org